@startuml
sprite $group_add [48x48/16] {
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000000000000000000000006CEEB5000007EEC6000000000
0000000000000000000001CFFFFFFC10001FFFFC10000000
000000000000000000000CFFFFFFFFC0000AFFFFC0000000
000000000000000000006FFFFFFFFFF50005FFFFF6000000
000000FFFF0000000000CFFFFFFFFFFB0002FFFFFC000000
000000FFFF0000000000FFFFFFFFFFFE0000FFFFFF000000
000000FFFF0000000000FFFFFFFFFFFE0000FFFFFF000000
000000FFFF0000000000DFFFFFFFFFFC0002FFFFFC000000
000000FFFF00000000007FFFFFFFFFF60005FFFFF6000000
000000FFFF00000000000DFFFFFFFFC0000AFFFFC0000000
FFFFFFFFFFFFFFFF000002DFFFFFFC10001FFFFD10000000
FFFFFFFFFFFFFFFF00000007DFFC6000007FFC7000000000
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000000FFFF00000000000000000000000000000000000000
000000FFFF000000000037ADFFFFDA730000000352000000
000000FFFF000000018EFFFFFFFFFFFFD8100000AFD81000
000000FFFF0000008FFFFFFFFFFFFFFFFFF700000EFFF800
000000FFFF00000CFFFFFFFFFFFFFFFFFFFFB00007FFFFC0
000000000000009FFFFFFFFFFFFFFFFFFFFFF80002FFFFF9
00000000000000FFFFFFFFFFFFFFFFFFFFFFFE0000FFFFFE
00000000000000FFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFF
00000000000000FFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFF
00000000000000FFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFF
00000000000000FFFFFFFFFFFFFFFFFFFFFFFF0000FFFFFF
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_GROUP_ADD(_alias) ENTITY(rectangle,black,group_add,_alias,MATERIAL GROUP_ADD)
!define MATERIAL_GROUP_ADD(_alias, _label) ENTITY(rectangle,black,group_add,_label, _alias,MATERIAL GROUP_ADD)
!define MATERIAL_GROUP_ADD(_alias, _label, _shape) ENTITY(_shape,black,group_add,_label, _alias,MATERIAL GROUP_ADD)
!define MATERIAL_GROUP_ADD(_alias, _label, _shape, _color) ENTITY(_shape,_color,group_add,_label, _alias,MATERIAL GROUP_ADD)
skinparam folderBackgroundColor<<MATERIAL GROUP_ADD>> White
@enduml